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Hands-on courses, games and activities designed for young people, youth workers and educators across the network.
01 — Online capacity building
EU Youth Dialogue online capacity building course
The EU Youth Dialogue Online Capacity Building course is an online course targeted towards young people, youth workers, educators, and anyone interested in youth participation, to better understand how young people can engage with their communities and contribute to society.
Through seven learning modules, participants will be able to learn more about the frameworks of EU Youth Policy and youth work, the logic behind EU Youth Dialogues, how to use non-formal education methodologies, digital tools and experiential learning for youth participation, and delve deeper into advocacy and continuous evaluation in the field of youth work.
Access the course on Moodle02 — Online game
Crossing Cultures online trivial game
The Crossing Cultures Online Trivial Game has been designed to engage young people and youth workers — particularly from European border regions — in exploring the social, historical and cultural dimensions of Europe's frontiers.
The game can be played online with friends or solo against AI. It has three difficulty levels, from easy to hard, covering topics such as sports, geography, history, culture and the EU.
On May 5th, we held a first online meeting focused on the connection between the EU and its border countries, bringing together a large group of participants and partners from different countries. We discussed the European Union's policies with border countries and learnt more about how our shared and different cultures are being promoted.
Play the game


03 — Young Leaders Forum
Young Leaders Forum in the Metaverse — Inclusion and Diversity
On 18 September 2026, the METAVERSING 4 YOUTH network hosted a session of the Young Leaders Forum in the Metaverse, focusing on Inclusion and Diversity. The session brought together 58 participants to discuss the importance of inclusion and diversity for young people and their participation in European society.
Participants explored the meaning of inclusion and diversity, their connection to European values, and some of the barriers that can limit young people's participation, including discrimination, social exclusion and unequal access to education, employment, information and decision-making.
The session also examined how the Metaverse and other digital environments can support more inclusive youth participation by connecting young people from different backgrounds, overcoming geographical barriers and creating spaces for dialogue and collaboration.
Participants were also introduced to good practices from youth-led inclusion initiatives across Europe, providing practical examples of how young people are contributing to make their communities more diverse and inclusive.

